This encounter contains combat encounters suitable for characters of 5th level. Calling the dark forces of fey and forest to them, Auntie Rottongue, Nanny Filthtouch, and Granny Pustreat send their minions to the nearby town of Shadycreek Run to snatch away unwanted children to use in their experiments: attempts to harness the magic responsible for the fall of the city for themselves. Three such entities, a coven of green hags, have made their home in the labyrinths beneath Caes Mosor, the city’s central tower. Many adventures brave the ruins to seek what treasures may remain hidden within, but the magic also calls to the city those who would use it to further their dark motives. City and forest merge in a twisted union the magic transforms the forest around Molaesmyr, blighting the land, twisting the forest’s denizens, transforming plant, beast, and elf alike into horrible shadows of their former selves. These days, however, the city lies abandoned and in ruins, the source of a foul magic that seeps outward from the city’s epicenter, corrupting the creatures of the Savalirwood and those elves that chose to stay behind after the fall of the city, whether unwilling or unable. Over two centuries ago, the elven city of Molaesmyr was a thriving metropolis of higher learning, a testament to the craftsmanship of the elves nestled among the beautiful Savalirwood. The hags reside in the ruins of the elven city Molaesmyr, a city felled by dark magic that has been corrupting the surrounding Savalirwood and its denizens for centuries. The characters are tasked to find and rescue a child taken by a coven of hags before they are used as an unwilling test subject in the hags’ dark machinations. This week’s encounter is Cackles in the Dark, a combat and exploration-focused encounter set in the Greying WIldlands that pits adventurers against wild, unruly nature and dark fey creatures. This series of Encounters of the Week are one-shot adventures for low-level characters set in the four major regions of Wildemount: the grim, authoritarian Dwendalian Empire in Xhorhas, home of their mortal rival the Kryn Dynasty the tropical and politically neutral Menagerie Coast and the frozen and forbidden Greying Wildlands, home to strange mystics and every sort of criminal scum. Wildemount is a land of dark and epic fantasy, with low-level characters fighting to survive in a world full of common folk who are just as mud-splattered and hungry as they are-and high-level characters contending with the fate of nations and magic that has the power to bring about the end of the world, or the creation of a new one. The latest D&D campaign setting explores the world of Critical Role in Explorer's Guide to Wildemount, now available for preorder on the D&D Beyond Marketplace.
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